First at all, I must apologize for my english. I just want to share with you my experience while I was making the graphics for this indie game.
Everything started one day, in which my friend Jonay shared with me an idea that was born as a result from a simple conversation with Firenz (Alicia). She explained an amusing argument about fruits.
The little story is about fruits that are trying to prevent that some unflavoured foodstuffs (jellies, candies, chewing gum, yogurt, etc) squeeze them, to put flavour to themselves. They're trying to become foodstuffs with many kinds of fruit flavour.
The whole idea was born (by Alicia), in order to learn how to use Unity3D.
From that simple idea of making a Beat'em up with this simple story, little by little, was born a project which turned into a big stuff.
Jonay assigned me to create the graphics of the game. The graphics had certain restrictions to keep an aspect similar to 8-bit videogames. 3 colors + black per Tile and Sprite, with the NES/Famicom colors palette.
I also liked the idea of making a game with retro style. I got nostalgic.
Jonay decided the lead characters to be a pineapple and one coconut. The pineapple, was named as Pineknuckles. The coconut, was named as CocoCrunch.
Jonay sent me this funny coconut, just as a reference of the character's concept that he was looking for.
Yes, just imagine something like the Fruittis. That was the initial idea. Despite the fact that I personally show a deep respect towards the Fruittis cartoons -for having taken place in mostly of my childhood-, I couldn't imagine a Beat'em up about it, or something alike. It is well known that the Beat'em up it's a videogame genre that stand out for containing violence.
In fact, violence is the essence of a Beat'em up game.
I made an effort to imagine a substitute of that 'cute' pineapple named Gazpacho (a.k.a Roly in the U.K version) and that banana named Mochilo (a.k.a Pak in the U.K version) with an absolutely violent expression... But it was very hard to me. It's hard for me to imagine a childlike character, transformed into something violent. I would be kind of creepy; sinister.
The idea didn't match inside my head; therefore, it didn't awoke my interest in this project - still - neither my motivation.
I thought: "Well, is another job, but I would prefer it to be different. I'll have to talk with Jonay".
When I started to think about cartoons from my childhood that were related to the martial arts, I found a few options. One of them was Dragon Ball. But Dragon Ball just didn't have nothing to do about this project. I was looking for something different. But there are other series that I used to love when I was a child, and maybe that one had the ingredient that I were looking for.
No, guys, is nothing about that pizza.
I didn't took so long to remember about some (16-bit) Beat'em up videogames. Games such like Battletoads, also the Teenage Mutant Ninja Turtles arcade game. Is obvious what's my point.
In my opinion, this game shouldn't have child aesthetics. It match much more to be a game about mutant fruits. Hybrid, muscular and charismatic fruits. With their own personality; and few features that make people remember about the 80's.
A guy wearing a leather jacket and sunglasses, and a muscular WWF's wrestler.
When I showed my point of view to Jonay, he gave me some confidence and total freedom to design the characters in my own way. I liked that, because I always wanted to do a Beat'em up videogame. I also wanted to do something with some creative freedom.
Designing characters as I'd like them to be.
While I had several personal problems, there appeared Miss Khioora (Sabrina). There was a short talk in which there was an insinuation about the possibility to work together. I already wanted to work with her in a past, but for life circumstances, it could not be possible at that time.
I was quite surprised when I suddenly hear about Khioora got a commision to do part of this project. I liked it and it was a pleasure for me to know that she would work on the project. My motivation grew up constantly, I felt comfortable.
She also was the responsible of designing a new character called Candy Straw. A strawberry that will adopt the role of the victim in this instalment of Fruiticide.
Just like in Double Dragon, she is kidnapped by Don Puddy's minions.
Don Puddy is the final boss of the game. A mobster with a custard head.
Jonay wanted this character's design to be a clear reference to the last boss of Street Of Rage
The further task of Kihoora, was to create the promotional poster of the project. She had to reach the spirit and the style of those covers of our old 8-bit and 16-bit glories.
I think she got it.
The intention about the gameplay is to reach it's own personality, with te base than would be typical of a Beat'em up game. Also with additives which make the player feel a huge difference beetween both characters. This version of the game will have only 2 characters. Those already mentioned above.
Each character has different skills. Cococrunch, will have few special techniques typical of the WWF wrestlers. Pineknuckles will have another kind of special skills, such like throwing things and adrenaline-related attacks.
In my side, I left behind the animations to create the backgrounds. I have had help from Celia F. (a.k.a Sapo). She is also doing things for the backgrounds. I am so thankful to her, because of the help that she brings me, I have not been so overwhelmed to have the progress in a good place. That is why I am very grateful and happy to have her support in everything. Everything.
There are a total of 8 stages (I think). So there are still work to do.
I need to do the animations of 4 characters to finish with all the characters. Generally, I am satisfied with the progress of the game. I feel confortable working with these people above-mentioned (each and every one). I feel good; I love the project.
I wish all my last jobs had been this way. But it is obvious that sometimes we just have to go with what we got.
I'll be waiting to know who will finally be official musician of the project...
And this is the brief history that I had with the project at the moment. I hope to upload the uncoming progress soon